

All of the game behavior is stored in external text files which can be modified to change almost any feature of the game. The rendering engine features slopes, overlapping and moving sectors, arbitrary scaling of textures and strong scripting capabilities. The player can jump, crouch, and aim up or down. While Doom and Duke Nukem 3D feature similar technology, Duke Nukem 3D could in most respects be considered technically superior.

It contained many of the same features as Doom, although the atmosphere of the game is different: Duke Nukem 3D incorporates a fair amount of humor mixed in with moody, largely urban or industrial themes. The story features the protagonist Duke Nukem fighting against an alien race. Versions were released for Macintosh, Nintendo 64 (heavily modified see Versions), Sega Mega Drive (low-res graphics Lunar Apocalypse only),, Sega Saturn, and Sony PlayStation (as Duke Nukem: Total Meltdown).Main wikia: Duke Nukem Wiki, Duke Nukem 3D articleĭuke Nukem 3D is a first-person shooter developed by 3D Realms and released by GT Interactive Software in 1996. This episode could be added to older releases via the Plutonium Pak add-on. A later version, the Atomic Edition, added a fourth, The Birth.

Meltdown, Lunar Apocalypse, and Shrapnel City.

Following its last release in 2007, a group modified Fowler's code to create EDuke32, which includes the Polymost renderer and new, high-resolution artwork.ĭuke Nukem 3D originally consisted of three episodes: L.A. JFDuke included the Silverman-written Polymost technology, which utilizes OpenGL for improved graphics. The DOS-based Eduke came first in 2000 the most common is the Jonathan Fowler version, JFDuke, which was released in 2003. Later, following the release of the game's source code, Windows versions of Build and Duke Nukem 3D appeared. It utilized Ken Silverman's Build engine. It was originally released for DOS, using the DOS4GW extender. Duke Nukem 3D is a first-person shooter released by 3D Realms in 1996.
